View Single Post
  #22   Spotlight this post!  
Unread 13-04-2016, 07:19
MooreteP's Avatar
MooreteP MooreteP is offline
Zen Archer
AKA: Senor Mas
FRC #0571 (Team Paragon)
Team Role: Mentor
 
Join Date: Mar 2004
Rookie Year: 1998
Location: Windsor CT
Posts: 810
MooreteP has a reputation beyond reputeMooreteP has a reputation beyond reputeMooreteP has a reputation beyond reputeMooreteP has a reputation beyond reputeMooreteP has a reputation beyond reputeMooreteP has a reputation beyond reputeMooreteP has a reputation beyond reputeMooreteP has a reputation beyond reputeMooreteP has a reputation beyond reputeMooreteP has a reputation beyond reputeMooreteP has a reputation beyond repute
Re: Best FIRST Game EVER?

Quote:
Originally Posted by Lobão View Post
2004 First Frenzy
Always say that.
Different ways to score, 2 sizes of balls, movable parts, great field with big obstacles but plenty of space to move and the human player could make difference too.

FRC 2007 Rack nīRoll
Strategy game (board game with robots) with great autonomous challenge and interaction between robots (one climbing the other at the end)
Agree with you here. Especially FIRST Frenzy. The first Autonomous.
Both of these games had a visual component that the audience could use to gauge the performance of the alliances.

Quote:
Originally Posted by Chris Hibner View Post
2000 (Coopertition FIRST) was easily the best game in my mind. It could be played on TV and do well. It had everything that makes a great game for me:

1) Great race at the start of the match to tip the balance, but the advantage can be overcome.
2) The scoring is at the center of the field, so you can see all of the action.
3) You can always tell who's winning just by looking at the field - no need for real-time scoring.
4) Many ways to play the game led to many different robot designs.
5) Great end game
6) Great strategies

To me, 2000 is the only game that could make it in front of a non-FIRST audience.
The first game with a hang. All of the game pieces stayed on the field.
There was a legitimate endgame of hanging or trying to get on the ramp.

Quote:
Originally Posted by Wert3141 View Post
I thought 2012 (Rebound Rumble) was an amazingly well designed game. It was very easy for newcomers to follow and watch, the real time scoring was spot on, it had just the right amount of defense, and the end game was insane to watch.
Very true.

While I love Stronghold, the endgame is not quite as exciting as Rebound Rumble or Rack"n"Roll. Unless the Robots scale the Tower.

Similar to Aerial Assist, or Ultimate Ascent, the game pieces are recycled or disappear, requiring the audience to watch the scoring screen to assess the progress of the match. Requires a good Game Announcer to build suspense.
Reply With Quote