Quote:
Originally Posted by cbale2000
The problem with this is copyright. A mic that pics up the crowd will inevitably pick up the music, which will result in streams or archives getting muted or taken down. In my experience streaming services like YouTube are HIGHLY sensitive to even the slightest bit of background music.
In fact the thing I was going to suggest adding to the list was "A way to separate audio from game announcers and field sounds from music", as this has been one of the biggest issues when running our event streams. Thankfully, basically any sound board with an auxiliary output (that can be individually adjusted on each channel) will have this capability, but it's something you have to be aware of when you're planning.
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I have a minor correction to this statement. THE streaming service YouTube is sensitive to background music. In my experience, none of the others are. From my observations recently, here is my ranking of streaming providers (with notable caveats):
- LiveStream - $200/month cost for embedding, unlimited archival, viewer-hours, no ads, etc (Only $42/month if embedding and analytics are not concerns); No automatic content filtering; User-selectable quality; Single stream at a time
- YouTube - Free, unlimited archival, no ads, multiple angles; content id for audio; must create new event every time the stream is restarted
- Twitch - Free, no ads; no archival; very cluttered interface
- DaCast - Embeddable only; price probably comparable to LiveStream, but depends on viewership; no filtering; archival separate cost
- Ustream - Ad-free paid by viewer-hours; limited archival; not very good player; ads are intrusive
Please comment on these evaluations. I only have hands-on experience from the backend with YouTube and Ustream; my other comments come from reading about the services, along with the viewer experience.