Quote:
Originally Posted by Jash_J
If I could suggest one key aspect to build season that most teams should be capable of doing, it would be prototyping. Prototyping not only allows you to determine which mechanism would be best to solve that year’s game problem, but it also allows you to refine the idea until you have the best iteration of it. If then, you would like to CAD the prototypes and integrate them into one large robot that would be ideal, as you would find any integration problems before you reach your build phase. However, please realize that if you begin to CAD without any preliminary model to base your designs off of, it will be extremely tough to have a successful build season as there may be problems that occur once you have built the CAD model of your robot.
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What would you suggest as a good balance time/resource wise between CAD and prototyping. We usually put a lot of time into prototyping but then we never put it into CAD to make sure it can fit with everything else. That hits our number one problem where our robot looks less streamlined and more cheesecaked than it should.