Quote:
Originally Posted by rtfgnow
In scorekeeper training it was stated that the FMS could only generate schedules with cycle time of whole minutes, I expect they will use 7 minutes for the cycle time. Also, don't forget that the audience selection adds three minutes to the schedule.
The nice thing about 75 teams playing 10 matches is that it does not require surrogates. 76 teams playing 10 matches requires two surrogates.
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Whatever the FMS can do doesn't necessarily enter into how you're planning a competition with 120 matches. 7 minute cycles gives you 137 matches. Temptingly close to 11 matches per team. If you know 7.5 minutes is more realistic, then you'll schedule for 10 matches per team and fudge the match time windows on FMS to make 7 minute cycles still break/start at correct times. On the other hand, 8 minute cycles only makes 120 matches, so you have to cut off at 9 matches per team with an over hour of dead time if you're actually averaging 7.5 minutes.
So unless experience dictates that cycle times are closer to 8 minutes, they're going to schedule 10 matches per team and do whatever they have to to FMS to make it work.