Quote:
Originally Posted by percula
PERCULA CLOWN STRATEGY
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Wierd name and anonymous account aside, this is what I call the "
Boulder Bomb", as a tribute to the A-Bomb in 2006. Slight difference though - no scoring happens until the last 45 seconds. I didn't get to see any of this weeks' games, so I don't know if it was even a 'thing' though. Here are some
pros/
cons/
errata:
- The defender, if present, becomes totally useless except for about 10 seconds. The defender better have a good intake

- All 3 robots on the alliance are effectively playing defense for a full minute and change
- If the alliance preps to score 3 balls at once concurrently, the opponents better not have more than 3 balls behind the glass towards the end of the match
- Has the potential to start a vicious cycle in the endgame of secret passage->high goal shots that more than few robots can pull off with speed (given the robot touching carpet in the courtyard rule)
- Negates the need for a scaling bot since the robots are focused on scoring boulder in the end game, but robots like 33 (super fast scale) and 610 (scale + score) will still benefit from scaling
- Higher % chance of effectiveness if the tower strength is increased since, if executed well, it reduces the chances of opponents' full capture
- Plays well with a variety of robots on the alliance (i.e. low goal robots with great intakes will definitely have a place in this strategy) which could be crucial for high seeded captains or for qualifications where the stats on the alliances are both high and very similar
- Is a HUGE risk if the opposing alliance can out-maneuver in the first 30 seconds
- Autonomous tower scoring conflicts with this strategy