Quote:
Originally Posted by BrennanB
Anyone who is complaining about tipping cards as too agressive this year to me is just looking at this whole issue from a hugely biased perspective. These people are just blatantly ignorant of the inherent game design challenges that just need to be addressed by referees.
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I think you are oversimplifying. FIRST specifically addresses
strategies aimed at damaging a robot. Nothing in the rule book indicates what should happen when two robots engaged in offensive/defensive interactions result in one robot accidentally tipping. What do you do when a defensive robot drives up onto another robots bumpers behind a sally door or drawbridge and ends up tipped?
Seems to me penalizing the offensive robot for tipping seems harsh. Especially considering the call essentially ends their season and the thousands of hours and tens of thousands of dollars that team invested. FIRST has specifically said they designed this game to impair visibility. To what end? To penalize teams for accidents? Expecting a driver to prevent tipping an aggressive defender from 40 feet away behind two sets of defences borders on the ridiculous.
In 2014 the foul points were harsh. When an alliance essentially can rack up over 200 points because of a stupid human player is ridiculous when the average match scores without penalties were roughly half that. Penalties should be aimed to teach and direct students behaviour to correct it, not to disqualify teams for accidents or errors.
The other issue is fairness in applying the rules. If tipping is penalized with a red card, then every tip should be penalized the same.