Quote:
Originally Posted by Rangel(kf7fdb)
Depends. If no one is playing defense, a blockable third robot can contribute quite a bit of boulders to the top alliances. There are actually quite a bit of high goal shooters that are pretty good but only become less effective as a result of defense. If you got two really strong outerworks shooters and one close up shooter, the defense will mostly have their hands full with the third robot. If the defending third robot used all its time to play heavy defense on the close up shooter third robot, then the shooting robot won because they contributed more points.Realistically if the close up shooter can score 6 undefended, the defending robot needs to stop or slow down the opposing alliance by 6 boulders worth just to break even.
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I think a point to be made here is that if you have three offensive robots scoring in the same courtyard, at least one but no more than two of those robots will remain undefended for a majority of the match. In our alliance with 5803 and 3663, defense was prioritized on us (1318), and our strategy had 5803 blocking the defending robot on 1318 before and/or or after their ball was put into the low goal as to not slow their cycle down too much. 3663 ended up undefended near the outerworks, and was able to pull off multiple undefended shots while 1318 and 5803 were dealing with the defending robot.
So if heavy, well played defense is something your alliance is worried about, picking up a shooter who can score from the outerworks might be something to consider.