Thread: Flipping Rule
View Single Post
  #102   Spotlight this post!  
Unread 18-04-2016, 22:53
nuclearnerd's Avatar
nuclearnerd nuclearnerd is offline
Speaking for myself, not my team
AKA: Brendan Simons
FRC #5406 (Celt-X)
Team Role: Engineer
 
Join Date: Jan 2014
Rookie Year: 2014
Location: Hamilton, Ontario, Canada
Posts: 446
nuclearnerd has a brilliant futurenuclearnerd has a brilliant futurenuclearnerd has a brilliant futurenuclearnerd has a brilliant futurenuclearnerd has a brilliant futurenuclearnerd has a brilliant futurenuclearnerd has a brilliant futurenuclearnerd has a brilliant futurenuclearnerd has a brilliant futurenuclearnerd has a brilliant futurenuclearnerd has a brilliant future
Re: Flipping Rule

Quote:
Originally Posted by Andrew Schreiber View Post
I am a firm believer in Vex's rule that (paraphrased) gives the offensive teams the benefit of the doubt in any interaction. Face it, we get the game play we encourage - if we don't penalize teams playing extremely aggressive defense more teams will realize it's a good way to shut down scoring robots and, frankly, games will get BORING. (see 2003)
Like in 2015, when there was only offense? I'm not sure what we do with tippy robots being tipped, and/or aggressive plowing, but I know for sure that we shouldn't discourage defense with such a rule. There's nothing interesting or strategic about watching six teams do six things with no interaction. On the other hand, games like 2014 has me filling out new play sheets all the way through champs. This year's game already restricts defense more than necessary IMHO
Reply With Quote