Quote:
Originally Posted by Edxu
Thematically, there's no reason why a castle's defenders would need leave the defended walls to sally out to meet the attacking force short of being sieged.
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Also thematically...it used to take more than just having the entire attacking force reach the base of a tower in order to capture it. You had to scale the tower walls, and overcome obstacles like boiling oil and catapulted cows.
So, what if the tower could only be captured if strength was zero or less and at least 2 attackers scaled? Scaling is one of the most exciting aspects of the game (in my opinion) and that would have made it a more attractive design goal from the start. Basing capture on the final position of two robots, rather than all three, also lessens the penalty/pain of having one of the alliance robots lose comm, or get tipped, or get stuck in a defense.
Also might have been nice if the bars had been a little longer, making it easier for three scaling robots to fit shoulder to shoulder. But I'm guessing that was due to tower design constraints more than anything. And this is just minor stuff...this is still a great game as it stands.