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Re: If YOU were the GDC...
Honestly, I LOVE THIS GAME!!!
As an FTAA at three tournaments this year, I repeatedly saw one flaw that could have easily been remedied.
The Ball Counters in the tower work fairly well. The only failures were caused by the Corral filling up.
The flaw was that penalties for more than 6 boulders in the Castle were hardly ever called because the Ref's had to leave their station to see the problem.
The one thing I would like to have seen as a "fix" for this would have been accomplished by adding Ball Counters to the Embrasures.
This way, the FMS would only need to know how many balls were contained in the Castle at the beginning of the match. After that, FMS could keep track of how many balls were in the Castle at any time. If the number went over 6 for more than a specified amount of time, indicators could signal the failure to return balls so that the Ref's would be notified, or penalties could automatically be assigned.
Another issue I saw was with the Radios, but that horse has been flogged enough already.
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CalGames 2009 Autonomous Champion Award winner
Sacramento 2010 Creativity in Design winner, Sacramento 2010 Quarter finalist
2011 Sacramento Finalist, 2011 Madtown Engineering Inspiration Award.
2012 Sacramento Semi-Finals, 2012 Sacramento Innovation in Control Award, 2012 SVR Judges Award.
2012 CalGames Autonomous Challenge Award winner ($$$).
2014 2X Rockwell Automation: Innovation in Control Award (CVR and SAC). Curie Division Gracious Professionalism Award.
2014 Capital City Classic Winner AND Runner Up. Madtown Throwdown: Runner up.
2015 Innovation in Control Award, Sacramento.
2016 Chezy Champs Finalist, 2016 MTTD Finalist
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