Quote:
Originally Posted by TDav540
Obviously we'll find out. I think low goal robots will now seed higher than they would have previously, but I'll still take the high goal shooters over the low goal scorers for the simple reason that a team can win a match in quals without getting a capture, especially if their opponent only scores low goals. 4 high goals = 10 low goals, so I think most low goaling teams will be susceptible to a decent-to-good high goal shooter, costing wins and subsequent ranking position.
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You're gaming that wrong. This will improve the ranking of fast low-goalers vs. slow high goalers, though it might not get them PAST the slow high goalers.
Assume scoring stays exactly the same after this strength increase. Win-loss RPs stay the same. Say the high-goal alliance scores 8 boulders, but low-goal is faster with 10. With 8 strength, HG gets 4 RP, LG gets 2. With 10 strength, HG gets 3 RP, LG gets 2. LG is 1 RP closer to HG with the added strength.
Basically, this shifts rankings towards goal scoring of any sort, high or low. Faster goal scoring alliances will rank higher. Of course it also puts an emphasis on defense, since the margin for error for a Capture is going to be 2 boulders smaller.