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Unread 21-04-2016, 17:52
Captain_Kirch Captain_Kirch is offline
Alumni
AKA: Aaron Kirch
FRC #1625 (Winnovation)
Team Role: Alumni
 
Join Date: Jan 2015
Rookie Year: 2013
Location: Pecatonica Il
Posts: 50
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Re: 2016 IRI Rule Change Suggestions

These may have been said before, but I'll toss em out there anyway. I'm not saying put them all in, they're just possible changes.

Auto

Remove the up to 1 scored crossing in Auto. Or count up to one crossing for each defense during auto( this makes autonomous far more interesting and emphasizes coordination)
Make auto shots worth more damage on the tower
Robots can start anywhere on their opponents half of the field. (No spy bot rule)

Defenses/breaching

3 crossings to damage a defense
All defenses must be damaged for a breach
Eliminate defense classes, any combination of the 8 can be present.
Remove drawbridge or make the drawbridge transparent(no amount of driver skill can make up for being too short too see over the drawbridge.)
Low bar crossings don't count towards score in any regard, it would then just be an easy route into the courtyard.

Tower/shooting
Change base tower health
Make high goals worth more points
Make high goals worth more damage
(Low goal robots are a bit op in low to mid level play, probably not a concern at High levels though, right?)
Make scales worth more points
Make challenges worth less (or no) points
(Challenges are basically free and Scales are wayyyy too undervalued)

Allow alliances to pick their position on the alliance wall, at least in elims.
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