Quote:
Originally Posted by JesseK
There is no way to push a ball out of the way in auton without pushing it towards the outer works that the opponents are consistently crossing. This means that in teleop, if those balls are near those outer works they are effectively the opposing alliance's balls. At that point, for you to retrieve them you run the risk of contacting the opponent when they're in the outer works.
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I'd argue having the boulders against the outer works that you're trying to cross is actually a larger obstacle to most teams than it is an aid. If the boulders are in that position care must be taken in crossing, because a poorly positioned boulder plus a hasty crossing can equal a tortuga, or at a minimum a robot getting tied up with a ball for some portion of teleop.
******Qualification: What follows below is probably not a particularly gracious or professional choice in the strategy department and I wouldn't endorse it. I'm simply observing that it could be a possibility*******
In fact, that may become a part of the strategy. If an alliance were to push the boulder into the opponents outer works while they're trying to complete a secondary auto crossing they could end up tied up for the rest of the match, eliminating significant scoring potential and making breach difficult (if a defense is obstructed by the incapacitated robot) and capture an impossibility