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Re: GRIP on NVIDIA Jetson TK1
Quote:
Originally Posted by Jayd009
Hello everyone,
My team and I are interested in using GRIP for one of our off season competitions. We have decided that we want to run GRIP from an NVIDIA Jetson TK1. I have looked on the GIThub article about deploying to a co processor, but it only lists the steps for deploying to the Raspberry Pi 2. Do the same steps apply for deploying to the NVIDIA Jetson TK1, or are they different? In the event the steps are different, can you please explain what those steps are?
Thanks,
Jonathan Daniel
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I have no way of knowing why you chose the Jetson over the RPi, but I'm sure you have your reasons.
If you would allow me, you might want to look into using an RPi with OpenCV. When taking this approach, we are able to process frames at a rate faster than the camera can deliver them. Would knowing that help you reconsider your choice?
I have no experience with the Jetson and I know teams that have been quite successful with them, but I also know a few teams that really struggled with them. Just food for thought.
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CalGames 2009 Autonomous Champion Award winner
Sacramento 2010 Creativity in Design winner, Sacramento 2010 Quarter finalist
2011 Sacramento Finalist, 2011 Madtown Engineering Inspiration Award.
2012 Sacramento Semi-Finals, 2012 Sacramento Innovation in Control Award, 2012 SVR Judges Award.
2012 CalGames Autonomous Challenge Award winner ($$$).
2014 2X Rockwell Automation: Innovation in Control Award (CVR and SAC). Curie Division Gracious Professionalism Award.
2014 Capital City Classic Winner AND Runner Up. Madtown Throwdown: Runner up.
2015 Innovation in Control Award, Sacramento.
2016 Chezy Champs Finalist, 2016 MTTD Finalist
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