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Unread 29-04-2016, 23:32
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Dezion Dezion is offline
Coach | Strategy Co-Lead | Raawr!
FRC #4935 (T-Rex)
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Join Date: Jan 2016
Rookie Year: 2015
Location: Charlotte, NC
Posts: 62
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Re: World championship eliminations alliances

First Round Pick (Top 4 seeds):

Best High Goal Shooters: The high goal shooters shooting on average of 6+ boulders will be picked very quickly. The alliance captain and first pick of the top 4 seeds will probably be able to get the tower down to 0 with some time to spare. Scaling on the high goal shooters makes them more desirable.

Two-Boulder Auto: Any robot performing a two-boulder auto will be picked in the top four picks. This autonomous advantage is huge. Though many alliances in eliminations will get the tower down to 0 no problem, the two ball autonomous will help if the opposing alliance plays defense.

Cheval/Portcullis Auto: Teams that can do this will be desired, especially if their alliance captain can do a two-boulder auto. This allows cycling robots to do the easier categories, allowing them to score faster (more high goals, more points, more chance of capture).

Quick Defensive Crossers: Obviously, the top teams will be able to cross Category A, B, and D by themselves, and will be able to do so very quickly. Some teams may even be able to do Category C

First Round Pick (5th to 8th seeds)

More High Goals: Despite not being the best high goal shooters, the alliance captains will choose the next best ones, as having high goals is essential to any alliance.

High-Goal Auto: Teams that can demonstrate a high goal autonomous, particularly in multiple defensive positions, will be quickly picked if available.

Most Scalers: By this point, most scaling robots have been picked. The scalers that remain are moderate in speed (10-15 secs), while the top teams can scale in 3-8 seconds. The extra 10 points is too valuable to pass up.

2nd Round Pick:

Remaining Scalers: Any scaling robot that can scale reliable in under 15 seconds will be picked, probably by the 5th-8th seed.

High-Goal Shooters?: This one is hard to estimate. Most of the high-goal shooters left will either inaccurate or unreliable. This creates a risk for this alliance, but dark horse shooters will likely be picked. High-Goal shooters in the second round will be picked more often by the 5th-8th seed.

Low-Goal Shooters: If a team can demonstrate quick low-goal shooting, while still being able to cross Category A, B, and D.

Crossing Auto: Crossing a defensive in autonomous is the minimum. If a team cannot successfully cross a defense, they will more than likely not every be chosen.

3rd Round Pick:

Reliable Robot: The 3rd pick will have to be a very reliable robot, that hasn't experienced many mechanical issues, as this robot will be the stand-in in case one of the other three break. If this robot fails as a stand-in, the alliance will be in a very big issue playing a 2v3

Defensive Robot: Having a defensive robot will allow the alliance to substitute it in as needed to change the strategy from total offense to incorporate defensive elements.

tl;dr

Captain- High Goal Shooter
1st Pick- High Goal Shooter
2nd Pick- Quick Low Goal Shooter/Underestimated High Goal Shooter
3rd Pick- Reliable Defensive Robot
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