Quote:
Originally Posted by Oblarg
I do have a bone to pick over the gargantuan task of mocking up the field. The mock-ups were not particularly great simulations of the actual field, for starters (the portcullis, in particular...), but that's par for the course. However, there were simply too many things teams had to build. We barely had room to store all of the wooden monstrosities we had to make, and I shudder to think how difficult it must have been for teams with fewer resources to make all that crap in addition to building a robot. This is a very real consideration with game design, and it's usually not a problem (the only other recent year I really had cause to complain about this was 2013 and that ridiculous pyramid).
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We personally didn't make the drawbridge, sally port, or the portcullis.. (we also didn't make the moat, but that was because it wasn't a challenge for our bot). Since we don't have the resources to have a full field, we didn't really view not having those resources as a problem. We simply just used the specs (the dimensions) and designed the mechanisms as accurate as possible, and tweaked it on the thursday at regionals.
I personally like having so many components, it really varies the game up. I really don't think the GDC should limit themselves in this area due to this reason.