Assume: RPs from breaching and capturing are important (they'll get ya 20 and 25 points later)
Assume: Early-season event (there's a slightly different assumption for a later-season event)
Assume: Everybody (else) goin' low bar
Requirements:
--A/B/D obstacles
--Visibility from far end of field
--C obstacles from Courtyard
--Boulder Handling (Low Goal)
Nice to Have:
--Activate C obstacles from Neutral Zone
--Low Bar capability
--Hanging
The plan: Drive over defenses B/D (25 points if one is done in auto), execute the spin move on the Sally Port (or the equivalent on the drawbridge--10 points), pick off any remaining low bars (10 points), possibly tackle the A defense if there isn't anything left (10 points) and go park on the batter (5 points). If possible, take a boulder each trip to feed others or shove in low goal (2 or 5 points per trip, 5-6 trips easily). I figure that's 1 RP and up to about 60 points/match solo, which would give a high chance of a match win when combined with partners' scoring.
For early-season events, that strategy can rack up some serious points. Can't really argue with a full breach done quickly and a ferry-bot.
FRC2637 is a prime example (they're the small red-bot)--this was after their finalist run in San Diego (and resulting Wild Card). They had a couple of specialist mechanisms for A and C defenses (though in the match shown, they didn't use 'em on C).
When everybody's breaching in later-season events, the focus will need to be more towards delivering boulders to the tower. But that's something to tune in.