Just to address a few points from my point of view:
Quote:
Originally Posted by Briansmithtown
The game play was kinda boring, too. Everyone was mainly going for the one task, drive over the defenses.
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Sure, the early stages of the game became boring: driving over defenses, again and again. But, from what I saw, there was plenty of peril and heart-pounding moments: "Will they get to the batter?"
or "Can they finish off the CDF?" It's these moments that make the game good. And, as the game progressed into DCMPs and CMP, more and more robots were shooting, defending, etc.
Quote:
Originally Posted by Briansmithtown
Cool at first, boring 90 matches later.
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Isn't every game after you've watched it over and over again?
Quote:
Originally Posted by Briansmithtown
There wasn't that much defense, either. Besides the obvious field defense, robots didn't pay too much attention of defense. The goal had too many obstacles, and it basically forced many of the robots to do the same thing.
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I would tend to disagree. Sure, in qualifications there was not much defense, due to the extra RPs for what
you do (not what you stop your opponent from doing). But, when the alliances got really good, defense became a big factor. I think it was 1405 on Einstein that had shut-down defense, leading them to finals. That was exciting to watch.
Anyway, these are my opinions.