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Unread 02-05-2016, 22:56
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b.arci b.arci is offline
Human Player
AKA: Brendan A
FRC #0781 (Kinetic Knights Robotics)
Team Role: Electrical
 
Join Date: Jan 2016
Rookie Year: 2014
Location: Rural Ontario
Posts: 19
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Re: 2016 IRI Rule Change Suggestions

Quote:
Originally Posted by S1LK0124 View Post
Both alliances score 4 RP
Just a friendly reminder: It's not possible to award a total of 8 ranking points. Only one alliance can get the 2 RP for a win.

Quote:
Originally Posted by Gsquared View Post
I think making the tower health double and adding more weight to high goals would be a lot cooler. I also think allowing two balls to be controlled at once would mean a lot less undeserved penalties.
Do you mean high goals should be worth more? Based on CMP, high goal shooting bots already have a distinct advantage over low goal bots. No need to further the gap IMO.

Quote:
Originally Posted by Travis Hoffman View Post
I apologize if such lunacy were suggested already, but since it seems many are considering breaching to be an afterthought, and greater visibility is desired...

Remove all defenses entirely. Bare carpet. Leave the secret passages. Field resetters, rejoice. Cycle times would greatly decrease - more matches per team.

2016? Meet 2014. Declare a safe shooting zone where the defenses used to be. Meet 2012.

Increase tower strengths to 15...or 20.
Wouldn't this completely change the idea and strategy behind the game? I love the concept, and it would be cool to play, but maybe at a less "important" offseason.
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