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Unread 03-05-2016, 12:28
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Hmm.
AKA: Griffin Sawchuk
FRC #4476
 
Join Date: Jul 2014
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Re: 2016 IRI Rule Change Suggestions

I have a few suggestions for changes that would modify game play slightly in regards to strategy, but not alter it in regards to robot design.

1. Different tower strength in Qualifications and Eliminations. Based on some of the averages displayed on this thread, I feel like 10 tower strength in Qualifications, and 12 in Eliminations, would suit the game play.
2. Bonus Boulders. We all loved the can grabbing in 2015. It was the one touch of exciting in 2015. I suggest two "bonus boulders" that are placed on the center line (in the spot of two boulders regularly placed there). These boulders are worth double points in Autonomous or Teleoperated. It will introduce new strategy, and value of being close to the center line at the end of Autonomous. Should we stay put in auto? Should we try and snag it in Autonomous? Should we cross, score, and come back? That's for teams to decide.
3. End Game Bonus. It's exciting, not to mention nerve wracking, seeing if a robot will make it to the tower to lock in the capture at the end of a match. I propose a bonus on boulders scored during the last 20 seconds of the match. This could be, perhaps, 2 points extra on high goals, and 1 point extra on low goals. Should you try and score lots in the last 20 seconds? Should you play it safe and go to the batter early, and not risk trying to score for bonus points? Once again, a new strategic dynamic to consider.

All thoughts are welcome on these rough drafts of game improvement suggestions.
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FRC 2013-2015 (K-Botics #2809)
VEX 2015 - 2016 (W.A.F.F.L.E.S. #4476)
FLL 2015 - ??? (MechMasters #16931)
FRC 2016 - ??? (W.A.F.F.L.E.S. #4476)
2016 Dean's List Finalist

My thoughts and ideas do not necessarily reflect those of my team.
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