Quote:
Originally Posted by MARS_James
To me this says that an increase to maybe 11 or 12 may be necessary but not much higher
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To me this means that championship divisions are much weaker than IRI is, and any three teams at IRI should be able to easily put 10 balls into a goal as long as none of them lose communications.
Honestly IRI qualifications should either:
Leave tower strength at 10 (then captures only occur if someone fails to get on the batter or some other strange thing occurs)
Increase it to at least 12, maybe up to 16 even, depending on how challenging we want capturing to be.
12 means each robot scores 4 balls each, or 2 robots score 6 balls each.
15 means each robot scores 5 balls each, or 2 robots score 7.5 balls each.
You might be saying "But Kevin, 7.5 high goals in a match for one robot is a huge number". But you're forgetting that low goals exist.
I think teams having to switch between which goal they're scoring into, or otherwise increasing their output of ball scoring is something cool about this game. I also think captures shouldn't be a given, even if it's IRI. I like having strategy meetings in close matches be a potential choice between getting a guaranteed capture and perhaps losing the match, or playing defense, losing the capture, and winning the match.
These choices are a big part of why I had a blast in FIRST Stronghold, and I'd like to see them stay at IRI.