Yes, Auto mode is now something that runs in all of the programmers blood systems now, I think

The concept of the game was really good, but there were several flaws:
1- Line-tracking - It was just too slow. I doubt there is much FIRST could've done to fix this.
2- Stacking - As it turns out, this was rarely used, yet it was one of the main factors of the game. I think the main factor should be a little more easily manipulative, like the ball/goals in the past, but it was a great idea!
3 - The bar - This was a feature that turned out to not be used often as well. There just wasn't any point to go over to your opponents side from yours, unless they just built a stack, which (as stated above) usually never happened.
However, yes, the ramp was good, but it did limit the amount of open space on the field alot, and presented a few problems with center of balance, etc.
It was a great game, but because of many rules/restrictions, it highly limited the true capabilities of some teams.
I did enjoy the spectator-friendlyness of the game. It was great, there is definitely alot more public attention this year than ever before.
I also DID like that First has begun to consider options OTHER than balls and goals, and since this is their first year experimenting without them (Or, First year for quite some time... since I've heard they've used other things in the past) I guess you can't blame them if everything doesn't quite go as expected.
Overall, the experience this year was great, and we had a fun time. I look forward to giving and hearing other peoples input about the game as well!