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Unread 03-05-2016, 18:14
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Re: [MCC] Minimum Competive Concept 2016

Quote:
Originally Posted by JesseK View Post
I think this missed the point of "minimum" as it gets into the realm of "do a little bit of everything". I would say one and only one of those (but remove HG from it completely). Agree with your essentials though.
The question is not "minimum," but "minimum competitive." The three essential items will score four boulders and possibly four crossings - not enough to regularly ensure an extra RP during quals. In order to be reasonably certain of playing in elims, you would also need more capabilities. If you look at how basic the five points I list are, doing three of them is far from "trying to do everything". I follow up with a design concept that can meet these requirements using two actuators in addition to the drive train - a design which was by teams at the low and mid-levels, and could be scaled up with additional capabilities right up to Einstein level. E.g., 330's pickup arm is an extension of this concept which could shoot high goals and even right the robot from an inverted position.
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