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Re: Was the Low Bar worth it?
I think I would 100% still go low bar.
It helped us 1.) defeat 1/4 of the required-to-breach defenses ourselves quickly (1 RP) and also 2.)establish our two ball auto. IMO most importantly though, it 3.) helped us control our own destiny in quals due to fast cycles allowing us to score a ton of boulders (2 more RP) which then let us pick another shooter during alliance selection to take some of the heat off us both in elims.
I was a huge proponent (shouting, yelling, etc) of a low bar robot from day 1 but I also recognized that it was going to take all of our "design horsepower" to package everything into that machine effectively and I warned the team. Every year we have a hardcore design challenge or three that tax our resources above all else:
12 - swerve and targeting
13 - shooter
14 - shooter
15 - swerve, weight reduction and automation
16 - packaging capabilities into low bar machine
I would however choose not to use tank tracks again. Not because they were bad or anything but I think they 1.) drove design decisions and 2.) limited our performance for 3.) a perceived benefit that could have been EASILY obtained by smart wheel choice.
That said, it was a great season.
__________________
stephenyanczura
team 0195 | 2010-Pres. | cyberknights | Conn. | mentor
team 0195 | 2006-2007 | cyberknights | Conn. | mentor
team 1660 | 2005-2006 | harlemknights | NYC | mentor
team 0195 | 2001-2005 | cyberknights | Conn. | student
s.j.yanczura@gmail.com
Last edited by Stephen.Yanczura : 03-05-2016 at 18:26.
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