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Unread 04-05-2016, 01:10
AustinSchuh AustinSchuh is offline
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FRC #0971 (Spartan Robotics) #254 (The Cheesy Poofs)
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Re: Lesson Learned 2016 - The Negative

Quote:
Originally Posted by BrendanB View Post
Remove the current tie-breaker system for elimination rounds or altogether.
Stepping back, why were all the elimination matches on Einstein so close? It seemed like no matter how good the teams were, the score was about the same. It would have been nice to see a couple more points differentiating the top teams.

Also, I'm starting to dislike these games where a single dead on your alliance robot either means you lose out on a bunch of ranking points, or lose the match. 2014 was tough with a dead bot, and the capture was impossible in 2016 with a dead bot. Compound that with teams taking lots of risks in their drivetrain, and you end up with more dead robots than before. When the top team in your division gets 36 RPs, and a perfect win record is only 20 RPs, bad partner luck is pretty frustrating.

I'm also noticing a trend. The games get harder and harder each year. I'd actually kind of like another game like 2014 or 2009 where we spent much less time designing our robot and could instead spend time playing with it. That would actually let us slow down, reduce burnout risk, and have more time to teach the students. No end game in 2014 was really nice. The build season almost actually ended after ship. The game was such this year that even elite teams like 254 and 1678 had off matches with robot failures. I think this points to higher and higher game and robot complexity.

FIRST claimed at CMP that this game had one of the highest ratings. I think that is mostly a reaction to 2015. This game was better than 2015, but I wouldn't put it up there as one of my favorites.

Quote:
Originally Posted by BrendanB View Post
Remind volunteers it is about the teams. Nothing beats being yelled at by an inspector because we took our cart out of our pit to safely test something all while we had judges in our pit.
Yes!!! Or having your 2 ball autonomous penalized multiple times, and when you try to figure out why, are told "we don't track penalties". Or the myriad of other variations on that. Two matches were even started with the ball that we needed to pick up having fallen off the line and onto the other side, causing us to drop from #3 to #4 seed. We were told that the ball was "close enough" when we pointed it out. Those balls were the only balls that we actually missed in autonomous during the entire event. What are we trying to encourage? I had an amazing conversation with an FTA on the practice field who really got it, and was underwhelmed by some of the volunteers on the real fields.

I spend a large amount of my non-working time mentoring the team, and a good chunk of my vacation time each year with the team. I feel like there are volunteers and others who forget that. In my view, FIRST as an organization is valuable mostly because of the community that they have built up. They should be doing everything possible to respect that community and keep them excited, engaged, and feeling respected. I had a couple interactions this year at CMP where I questioned why I'm here. I think one of my friends put it best when his answer to "why am I still here?" was that he couldn't imagine what else he would be doing.

(woah, that ended up longer than I thought...)
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