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Re: Lesson Learned 2016 - The Positive
* The game was great for the most part, probably up there near 2013 as the best of the modern era. Roles for every team on the field, a good mix of offense and defense, a worthwhile vision task, the return of the endgame, etc.
* Detailed match results were available via the FRC API, which really helped with scouting.
* Power-over-Ethernet is awesome.
* The Talon SRX is awesome.
* There were COTS drivetrains available that allowed teams to perform adequately. Imagine how the season would have looked without COTS pneumatic wheel hubs or rhino tracks...
* For the most part, the seeding system worked well at sorting the best robots near the top and allowing teams to recover from a single bad match.
* FIRST really engaged its community this year (Gamesense, FUN, etc.), which is great to see.
* Webcasts in general were of higher quality than I remember them being in the past (though still lots of variation from event to event).
* FIRST Bad Lip Reading was hilarious.
* My team and I interacted with hundreds of FIRST volunteers this year, and the vast majority of them were great to deal with. A handful were not, but I was impressed that in every case where we had a negative interaction, other more senior volunteers intervened and straightened everything out.
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