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Re: Was the Low Bar worth it?
For us, I would say yes. First of all, we decided against a high shooter because it would have required vision code, which we didn't know how to do and didn't think there would be enough time to test. (There wasn't.) Since we were a breacher/low shooter, we didn't really need to be tall. Instead, we needed a fast cycle time, which the low bar provided. Having a low CG also made it easier to go fast over defenses without worrying about tipping. The only downside for us was that our robot was shorter than the metal on the sides of the field, allowing our robot to escape the field due to a bug in auto and broken e-stops.
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