Quote:
Originally Posted by nuclearnerd
I would argue there were *too many* engineering challenges. I personally prefer games with fewer required mechanisms so that we can focus on getting those few working really well, without sacrificing capability. Others will disagree with me though.
|
I felt it was a good balance. A basic KOP bot would have been capable of contributing to breaches and captures. Low resource teams could build a KOP bot and make minor variations like swapping out the wheels, beefing up the frame, and adding a single manipulator to handle balls and defenses. The MCC was very attainable.
Meanwhile, teams that wanted to custom make a full drive train, multiple mechanisms, turrets, vision assist, tank treads, etc. could do so. But it wasn't a given that a custom engineered robot with many mechanisms was going to beat the pants off something simpler.