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Unread 05-05-2016, 16:54
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BrendanM BrendanM is offline
Lead Mechanic / Electrician, CAD
FRC #0250 (Dynamos)
Team Role: Mechanical
 
Join Date: May 2014
Rookie Year: 2014
Location: Albany, NY
Posts: 15
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Re: Thoughts on driving in FIRST Stronghold

This year's driving (other than 2015) really seems like it went back to how it usually is. Outside of 2014 (which I thought was fantastic) there was the standard: obstacles, pushing matches and the ever present need for nimble movement. Other than the visibility issues with the portcullis and sallyport, which were not always present, driving this year should have been relatively simple, assuming you had competent drivers. Interestingly enough, the design problem of creating a robot that could successfully defeat the obstacles was unusually high. Clearly FIRST wants to promote creative thinking however the game usually leaves room for new or underprivileged teams. Compared to other years, this games does not seem to allow a more or less stock AM chassis to compete at a super high level. That being said, this hard fact doesn't seem to have hindered many teams and in fact seems to have pushed many teams to accomplish more than they would have otherwise expected.

TL;DR This year SHOULD have been pretty simple driving.
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