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Re: Was the Low Bar worth it?
My opinion is very mixed. I think it was a great learning experience for our team, going through several design creator we designed around, and we came up with a design that I think most of us are happy with. Me, as the Electrical lead was pissed when they told me "Oh, those victors you put on there, yeah those won't work. You are about an 1/4 in too tall. How do you fell about rewiring all of our motor controllers with those shiny new Talon SRXs? Awesome. Oh, and Stop Build is two days away." Programming wasn't happy either. We had to cut a lot of stuff out, including our climber which someone spent a lot of time on. I agree with Sperkowsky that the ability to be able to transport the robot in a regular car was a major advantage for us, and we've already done two outreach events because of it. We did none last year.
In short:
Pros:
-Outreach events are easier
-Awesome design challenge and experience
Cons:
-Our robot looked like literally everyone else's at our comps
-Design challenge was probably a little bit too hard for our experience
-Easier breaching, but too focused on breaching, our low goal scorer (not really a shooter) really sucked.
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