I want a CAN plug-in vision aiming module
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Originally Posted by marshall
Ain't gonna happen anytime soon for a lot of reasons. Unless of course all you want is the PIXY CAM with a CAN interface... you can make that happen without a whole lot of effort... use the HERO board to do it maybe?
All that being said, 900 is actively talking about how to "cheesecake" vision onto other robots in the future... no idea what that means at the moment but we're talking about it.
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Yes, I guess I'm talking about 'cheesecake'. Making code and 'teaching' it in the time we have after a running robot has always been the impediment.
I want a module that has the programming built in to actually run the wheels and drive forward/back for the best distance. Or for a turret, to aim azimuth and elevation.
And it would ideally have a 'learning' mode where you'd manually make shots and it would recognize where the aim was to duplicate it.
Quote:
Originally Posted by marshall
The biggest issue with vision isn't the vision or the detection. It's getting more teams to add encoders to their drivetrains and mechanisms. You need feedback to make use of the vision data.
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Our robot has had a camera and encoders on it every year, necessary for any autonomous.
Quote:
Originally Posted by marshall
I'd love to see more COTS options for encoder integration.
I would also love to see the CIM-Encoder that AM introduced this season improved. It's hollow and the little center spacer plate isn't square. Make it filled in, more robust, and square the center plate.
And I REALLY hope brushless is coming based on what CTRE was showing off. I'd love to see it happen.
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Yes this would be great. Also a 'cheesecake' aiming system could have a camera/multiple cameras pointed at the carpet and read speed and distance from that. Maybe I'm getting a little too complicated.
On the flip side, if every team has automated aiming and shooting, it may make amazing robots but less fun of a game.