Quote:
Originally Posted by bkahl
Care to elaborate? Just throwing opinions on message boards without any substance is useless.
I, for one, think the game helped to contribute a lot to FIRST, including making viewership for an outsider seem a bit more entertaining. The theme helped to get team members engulfed into the game, and while the 'Renaissance Fair' flair that some people had at competitions may have been off-putting to some, it just shows they were inspired.
The Disney Imagineers helped to hit this game out of the park.
|
I disagree.
Most of the people I showed the game to thought the medieval theme was too childish. The times where we got the best response during demos of our robot we just explained it as a Dodgeball robot.
Our team went with the theme quite a bit. In fact our lead mentor spent over 10 weeks straight hand making chain mail. But, I think the best first games are the ones more like a sport. It's just easier for some outsiders to relate.
Also I don't see how making a costume instantly shows someone is inspired.
Think of this game without the decals without the castle tops and without the interestingly named defenses. I think it would still be just as fun and less off putting to the average high school student.
I will end this saying I did love the game the concept was cool and I liked the game pieces. What I did not like was the imo childish theme.