Quote:
Originally Posted by bobby5150
Would the shootout be the endgame or autonomous?
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Yes.
Automode: Shoot at one of X targets (let's call it 9, but only 3 are active). Each robot gets one SHOT (not "ammo"--just for fun, the limit during the match is 6). Score a hit in an active target, one opposing robot is disabled from "hit" until 5 seconds into teleop. Trick is, you don't know which target goes to which robot.

(Hitting an inactive target would be worth points, but fewer...)
Endgame: Try to get under cover, because all targets are active, with varying random "hinderances" (something like .5 second lag for 5 seconds, or disable for 2 seconds) applied to FMS-determined robots on the other alliance. Oh, and no reloading. Robots are also trying to get home...
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Past teams:
2003-2007: FRC0330 BeachBots
2008: FRC1135 Shmoebotics
2012: FRC4046 Schroedinger's Dragons
"Rockets are tricky..."--Elon Musk
