View Single Post
  #7   Spotlight this post!  
Unread 11-04-2003, 22:48
GregT GregT is offline
Registered User
no team
 
Join Date: Jul 2001
Rookie Year: 2001
Location: FL
Posts: 400
GregT will become famous soon enough
Send a message via AIM to GregT
Care to listen to my input? Im glad to hear so

The gyro is all fun and good to play with, but quickly becomes unpratical to use as a sort of compass as suggested earlier. Here are my team's reasons for pulling our nav gyro off:

1) Our robot turns faster then the gyro can help us. Why slow your robot down so the gyro can handle the speed?

2) The basic stamp is too slow to use with the gyro by itself. If you have a spiffy custom electronics board you could probably sample it often enough to get reasonable data, otherwise random bumps in the carpet will screw the whole thing up.

3) Dead reckoning is just too dang easy. 10 mins of coding, 5 mins of calibrating and you've got a almost flawless auto routine that is just as good as gyro. "But someone can ram you in auto mode and throw you off" I know, but my guess is you gyro teams would be thrown off just as easily (or possibly worse as a large jolt could confuse the whole system and resulting in your robot doing something very stupid).

My thoughts.
Greg
__________________
The above was my opinion. I'm wrong a lot. I'm sarcastic a lot. Try not to take me too seriously.
Reply With Quote