Quote:
Originally Posted by Kevin Leonard
That's ridiculously cool. It's also a great solution to getting hit while shooting if you can't seem to get a shot from a more protected location work.
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Thanks so much! The "Differential Flaps" were implemented in response to playing under heavy defense(shoutout to 2262 for indirectly causing our shooter to improve). Our catapult didn't have the capability to shoot from the outerworks or the batter accurately, so we opted to quick-shoot.
Overall, our season ended in a slightly disappointing fashion, as we were ultimately brought down by our tread failure, and missed out on a trip to Saint Louis. Overall the season was great, but it was somewhat disheartening to think about how good our robot could of been with a better drivebase.
We are in the process of improving the drivetrain and hope to be playing at our peak at BattleCry this weekend.
I suspect our programming team will write up a whitepaper detailing everything about our code and vision tracking for anyone interesting in the nitty-gritty detail