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The only changes that need to be made is that FIRST needs to take 20-50 FIRST vets and have them sit in a room to discuss a game plan that FIRST proposes.
This years game was great. It involved programming/electronics more yet still required the drive team to do a lot.
However, the problem was that the effects the game rules would have on robot design were not carefully thought out. Being on top was worth too much and we found out that destruction is easier than creation.
By not going through these 'little' things, the game turned into a brawl more often than an elegant match of stacking. Though the game is entitled stack attack, the whole section in the rules about stacks was almost not needed at all because the other sections clearly showed to certain designers that winning didn't require stacking.
My proposal stands that FIRST makes an elegant game. Then they get veterans of the game, engineers, etc to discuss for an extended (perhaps 1-2 weeks) the effects on design and game outcome if the rules were implemented and how to revise it to make it more balanced.
However, my one change would be 1v1 matches. Then robots are judged by how good they are and not whether the alliance partner can move. This does not seem practical with the 50+ teams at some regionals, but I would trade my 8 qualifying matches for 4 with just our robot against another.
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Code Red Robotics Team 639 Alumnus | www.team639.org
<Patrician|Away> what does your robot do, sam
<bovril> it collects data about the surrounding environment, then discards it and drives into walls
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