Quote:
Originally Posted by gblake
(veterans will use time to create complexity and consistency - rookies will have even more problems than they do now if they want to keep up - time won't solve those problems).
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...but if rookies and veterans are on the same field...
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The argument isn't that removing bag time will level the playing field, or reduce the disparity between rookie and veteran teams.
The argument is that, with the current system, too many rookie teams build robots that simply don't function or accomplish any basic gameplay related task. These teams then get discouraged because they couldn't build a robot that positively contributed to the any of the alliances they were a part of, and decide that the time and effort they put into this program wasn't worth the disappointment at the end. Theoretically, moving to an open build schedule would give these rookie teams more time to reach this bar of performance, where they would have the rewarding experience that Jared's post talks about.