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Re: Mock FRC Game for team practice
To be fair, there are usually a ton of repeat elements from other years in each game. On the day of actual kickoff, I'd also be grabbing my phone and going on the blue alliance and looking up successful robots from games with similar elements. But usually the key is in execution anyway. I.e. cheesy poofs in 2014 was fairly straightforward design but the details were done so excellently that it made it what it was. The details being a combination of code, excellent subsystem design details, ect.
I guess the moral of my story here is doing research like this should be encouraged because FIRST likes to recycle game elements. I'd even say to have them look more into successful robots to find out just why they were so good.
Devils in the detail
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FRC 2495 - Hamilton West Robotics [2007-2014]
FRC 3929 - Atomic Dragons [2012-2013]
Back for 2017!
Last edited by Brandon_L : 23-05-2016 at 19:16.
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