Quote:
Originally Posted by frcguy
From my experience, this probably won't work all that well. Students on our team know most of the design features on all of the notable robots ranging back to about 2010.
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2004 is a GREAT game for this, because it's really old, there are a wide variety of different tasks for teams of varying resource levels, and there probably wasn't one "right answer" for the robot to build that year.
Generally though, if your kids are inspired enough to research 6 or 7 year old robots and understand why their design decisions were made, they are way ahead of the curve anyway.