View Single Post
  #164   Spotlight this post!  
Unread 31-05-2016, 13:45
PayneTrain's Avatar
PayneTrain PayneTrain is offline
Trickle-Down CMP Allocation
AKA: Lizard King
FRC #0422 (The Meme Tech Pneumatic Devices)
Team Role: Mascot
 
Join Date: Mar 2010
Rookie Year: 2009
Location: RVA
Posts: 2,240
PayneTrain has a reputation beyond reputePayneTrain has a reputation beyond reputePayneTrain has a reputation beyond reputePayneTrain has a reputation beyond reputePayneTrain has a reputation beyond reputePayneTrain has a reputation beyond reputePayneTrain has a reputation beyond reputePayneTrain has a reputation beyond reputePayneTrain has a reputation beyond reputePayneTrain has a reputation beyond reputePayneTrain has a reputation beyond repute
Re: What can FIRST do to increase FRC team sustainability?

Gentlemen! Congratulations on a fantastic thread so far. I have been hesitant to enter the fray up until this point, but the discussion is just so riveting and well reasoned, I finally stopped bloodying up the wall at my desk with my head to post this. The bag and tag <SNIP> has never been so incredible to bear witness to.

Quote:
Originally Posted by GeeTwo View Post
Well, damm. Please 'splain to me in small words how bag and tag kills teams.
At this point you are either trolling or refuse to read the thread. On the first page of the thread, a poster made this comment on it:

Quote:
Originally Posted by Tim Sharp View Post
It hits on the most obvious way to improve sustainability immediately, reduce the logistical and financial barriers to entry. Bag and tag creates artificially high barriers that are too much to overcome for many teams who operate near the margins.
So if the inverse was true, bag and tag in his eyes increases logistical and financial barriers to entry.

Whether or not you choose to believe that line of thinking is not on me, but you aren't doing yourself a lot of favors by complaining that people do not understand one side of the argument when you seemingly blatantly are ignoring the already existing replies on the topic. I would applaud such a breathtaking troll job but I fear you are sincere.


Quote:
Originally Posted by Ryan Dognaux View Post
It may not outright kill teams, but it sure isn't doing us any favors when trying to grow & sustain FRC teams.

I've personally witnessed team success drive team sustainability. Many argue that robot performance does not matter at all, that it has zero bearing on if a team will succeed or fail long-term. I believe that this is false and that long term sustainability and long term improvement - both on and off the playing field - share a common link.

A team that plays well and to the best of their abilities and has some measure of success at a competition is an inspired team. They're excited, they're happy, they're proud. The students, mentors, & sponsors feel good because all of the time and effort they put into their teams paid off in some tangible way. Not an intangible "we really learned a lot this year, have a pat on the back" way but "wow, we programmed 3 autonomous modes that worked in 90% of our matches and won an award because of our consistency, and made it to the elimination rounds."

There are teams that never have that second moment I just described, ever. And at some point enough is enough - the students, mentors and sponsors don't see the students getting excited and they as a team aren't feeling inspired. Those are teams that fold after repeated years of feeling not so great after competitions.

Could ending bag and tag help improve the above scenario? I'd argue yes, it very well could for many teams. It gives teams a little more time to have that 'ah ha!' moment and get things working. It doesn't punish teams that can't build an extra drive base to put their 30 lbs of withholding allowance on to continue to practice and iterating. If we can raise the bar even a little bit for the lower and mid-tier teams, isn't that worth it?

Look to the VEX robotics competition if you want an example of how it should be done - no bag and tag. Constant robot access for iteration, improvement and practice. Would VRC be half of what it is today if they had a tools down / bag & tag policy? I'd argue no.

I still haven't read one statement arguing why bag and tag is still necessary other than statements that hint at "It's the way we've always done it!" I'm sorry, but that's not a good enough reason to continue to do it. There were plenty of people who shot down the district model because it was different. Now it's the future of FRC.

As a community that's supposed to be innovative and trying to drive culture change, we sure are afraid of trying anything new.
I think people can argue over whether there is direct causation of team sustainability coming from on-field success, but I hypothesize that 95% of teams who make eliminations in one year make it to the next year, and the number is significantly lower for those teams who do not. There is a correlation there worthy of investigation.

I would be remiss if I didn't point out that the 365 day season of VRC is not necessarily all sunshine and roses. I'll spare this board the invoking of BnS or asking the rhetorical questions like "Why does 118 wait until right before VEX champs to unveil their VEX bots publicly?" but I do not think the design convergence would happen to the same extent in a 15 week FRC season.

**ATTENTION CDENIZENS: PLEASE FOR THE LOVE OF GOD DO NOT TALK ABOUT DESIGN CONVERGENCE'S RELATION TO BAG AND TAG IN THIS THREAD**

My favorite part about FIRST is how that more often than not, people like to argue things that make sense when grouped together into a philosophy or other school of thought, but when using a point in favor or against one thing in the group of opinions, it betrays another part of the philosophy.

Quote:
Originally Posted by EricLeifermann View Post
B&T is the epitome of doing something just because we always have. FIRST is about innovation and inspiration. Removing B&T has a huge ability to do both.
For example here, I totally agree with you, but some yahoo is going to have an opening here to tell you about why you should like the ending of the singular cmp for the two postseason expos is an example of change people don't like. Then we can circle back to stuff like "Why aren't we all just buying stuff out of the Small Parts catalog from Amazon?" and we'd be talking about the 10 regionals Michigan has.

However one of the most interesting things about this round of the b&t bout is that those who are against its removal seem to be avoiding arguing for how bag and tag improves sustainability. It's been hit on, but not for the sake of telling you how bag and tag keeps the playing field level. I don't give a flying fish about the playing field being level if we are having a problem keeping teams alive. CONSTANTLY DYING FRC TEAMS CAN BE WORSE THAN NO TEAMS. I've been fortunate to be part of only a few totally DoA seasons and they suck and make everyone feel sad. That's not the competitor in me, that's me seeing upset students and worn out mentors. I don't understand why we want to keep putting that on people unless it's a masochism thing.

The internet has evolved into "meme culture". However, one of the OG memes is not something like Rick'Rolling or SANDSTORM DARUDE, but the 6 week build season.

The entirety of my 8 years in FIRST, this line has become more and more farcical.

Quote:
Originally Posted by popnbrown View Post
For the sake of giving you an answer, since you've asked a few times, and because adding more chaos sounds like a great idea. 6 weeks has always been a selling point. We always tell potential sponsors/students/mentors how we build this robot in SIX WEEKS.

So while I can't argue it's necessity, the value it does provide is a universal limited time frame that's apparently significantly shorter than real world projects. I view it as a really really good opportunity to learn about project/time management.
I find the idea of telling mentors and students you build the robot in six weeks to be interesting. How many mentors do you keep when you tell them what is essentially a giant lie up front? How many families? Maybe your team literally does nothing outside of the competitions after you bag it. If not, you're lying.

When it comes to sponsors, we actually talked to our key sponsors this year about our plan to run a true 16 week build season. We talked about how we can improve student engagement by planning a season around building two robots and competing at 5 events over 16 weeks. How did they respond to us wanting to double our build load and triple our competition load? They doubled our money. I'm not saying you get this from every potential sponsor, but taking the opportunity to show them what value we get out of extra events and extra robots really excited them.

Quote:
Originally Posted by Michael Corsetto View Post
Every time I tell someone we built our robot in six weeks, my nose grows a few inches...
Pretty much. Ever since we stopped saying it, student and sponsor retention has gone up!

Quote:
Originally Posted by Alan Anderson View Post
Is it still reasonable to "artificially" end robot work on the same day for every team? I think it is. It keeps the playing field level and doesn't put early-competing teams at a disadvantage by giving them less time to work on their robot. High-resource teams can find ways to make productive use of additional time even without access to the robot, of course, but I believe that to be a team strength that should yield benefits. It is not something that can be easily addressed on the "playing field" front.

Having the six week deadline is also a concept that I know many mentors plan on in order to justify deep involvement with a team during the build. Without it, I myself would definitely cut down the time I spend in a given week, and I am pretty sure I would end up contributing significantly less time in total outside the actual competitions.
The sphere of thinking that concerns B&T enabling a level playing field requires some mental gymnastics to get to the idea that B&T aids sustainability. One alliance wins a given tournament but all FRC teams have a chance to chase their own success and catch inspiration along the way. How much success can a team catch if they can't drive their robot?

As far as I know, no one is putting a gun that could shoot you in the head in the same bag and tag as the robot your team builds. No one makes me show up to a 422 meeting. I think FIRST would be better off instituting a weekly hours limit with no bag and tag. I am hanging that one out there so someone can tell me its unenforceable.

Quote:
Originally Posted by Alan Anderson View Post
Why is that? Surely you don't work on the robot between the time you bag it on the prescribed date and the time you regain access to it for your first competition. Are you nitpicking the difference between 42 and 45 days? Or are you bagging an unfinished robot and counting on a withholding allowance to let you build the rest of it outside the official build time to bolt on later?

Instead of removing bag & tag, I would very much like to see the withholding rules go back to the "identical spare parts" wording, or even go away entirely.
I hope you are in the same trolling academy as GeeTwo. 1678 has to compete like hell to get into worlds in the state of California, as they have to compete in the regional system with no rolling pre-qualifiers to the championship or the new postseason expositions. You're welcome to gum up machine shops at regionals under your proposed rule change. That'll earn a lot of fans.

Although we are guaranteed to get at least 30 more posts in this thread over a bunch of freakin' garbage bags, Andrew did us the favor of putting the horse down already:
Quote:
Originally Posted by Andrew Schreiber View Post
Is B&T actively killing teams? No. Absolutely not.

Is removing it going to make FRC harder for at risk teams? I don't have evidence to believe so.

Is keeping it making life harder for those same teams? I believe so.


What benefit does B&T really bring to our program besides an artificial constraint? And is that artificial constraint important to the goals of the program?
I eagerly look forward to what I can only imagine to be <SNIP> that is more circular discussion of a bunch of plastic bags!

----

Quote:
Originally Posted by Chief Hedgehog View Post
What is so bad about attrition as long as the FRC pool of teams continues to rise? In essence - some teams die on the vine and others flourish. This is not a reflection on FRC but an exercise of Darwin's 'natural selection'. Teams that have what it takes can make it - and others do not. FIRST and it's sponsors have already done their work by spreading out their resources to teams that may need it - but how have those teams used these resources?

Or are we in a place in FRC that we all need equal access to all resources?

Yes, my team wants to have what the best of the best have - but we are confined to the resources in our area. And I will be honest with you, I believe that we have enough resources to compete with the 'best of FRC teams'. We feel that our greatest resource is 'time' with 'talent' being a close second.
I think the argument about what you are saying comes down to whether or not you believe the primary growth model of FRC should be shotgunning rookie registrations and seeing what happens. As far as I know, there is not a double digit loss of high school lacrosse programs every year. I would like to believe the powers that be know what is best for growing FIRST, but with each passing year I doubt the "shooting the money wad" strategy more and more.

I think how you approach the challenge of sustainability in FRC depends on your answers to at elast these two questions:

Is the current "money shotgun to rookies" growth model still the primary way we should be growing FRC?

Is a bad FRC team better than no FRC team?

Last edited by JohnBoucher : 31-05-2016 at 16:02. Reason: Inappropriate references.
Reply With Quote