Thread: 2004 Game
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Unread 13-04-2003, 19:40
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Quote:
Originally posted by Caleb Fulton
Capture the flag with 1/2 the time being autonomous mode!
I like the idea of capture the flag. Here's the way I would set it up. Divide the field in two zones. Matches would be 2v2. Human players would be given an object at the beginning of the match, and would be allowed to place it anywhere on the field (Two objects per alliance). This object should be awkward to manipulate (think something that you can't just push and effectively move it). There could be a autonomous period at the beginning of the match, say 10 seconds. The match lasts two minutes, or however long it takes for a robot to capture both objects.. Whichever team gets both objects on their side of the field first wins. During play, if your robot gets "tagged" on the other side of the field, you are disabled for some period of time (5-10 seconds). At the end of two minutes, if neither team captures both objects, then whoever has more, wins, and if they have the same number, the team who got "tagged" the least. There would be also be a multiplier at time intervals for capturing both objects, like 2001. For QP's, the winner gets a set number of points for each object (100) times the multiplier (if any), minus a penalty (5 pts) for each time a member of their team was "tagged." Losers would get a set number of points for each object divided my the other teams multiplier plus a bonus for the # of times they tagged the other team.

This game would accomplish a few things. First, it would eliminate this "battle-bots" style that we are beginning to see grow each year. It would also force teams to design an effective way to manipulate this object. We would also move from the "brute force" aspect of the game. So...what do you guys think?
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