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Re: Preferred Scoring Element
Can't answer without more info
Game items can be
Hard to manipulate because of shape
Hard to manipulate because of flexibility
Hard to manipulate because of weight
Hard to manipulate because of weight distribution
Hard to manipulate because of terrain around them
Hard to manipulate because of where they need to go
Hard to detect because of camouflage
Numerous or scarce
Etc.
With all of those possibilities, plus a few more, in a game designer's bag of tricks, choosing a favorite game piece turns into a 100% YMMV situation.
If you let a little of your cat sneak out of the bag, you might get some better answers. Know what I mean?
Blake
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Blake Ross, For emailing me, in the verizon.net domain, I am blake
VRC Team Mentor, FTC volunteer, 5th Gear Developer, Husband, Father, Triangle Fraternity Alumnus (ky 76), U Ky BSEE, Tau Beta Pi, Eta Kappa Nu, Kentucky Colonel
Words/phrases I avoid: basis, mitigate, leveraging, transitioning, impact (instead of affect/effect), facilitate, programmatic, problematic, issue (instead of problem), latency (instead of delay), dependency (instead of prerequisite), connectivity, usage & utilize (instead of use), downed, functionality, functional, power on, descore, alumni (instead of alumnus/alumna), the enterprise, methodology, nomenclature, form factor (instead of size or shape), competency, modality, provided(with), provision(ing), irregardless/irrespective, signage, colorized, pulsating, ideate
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