Quote:
Originally posted by Joe3
I like the idea of capture the flag.
...
This game would accomplish a few things. First, it would eliminate this "battle-bots" style that we are beginning to see grow each year. It would also force teams to design an effective way to manipulate this object. We would also move from the "brute force" aspect of the game. So...what do you guys think?
|
I don't know.... seems like just the opposite to me. One of the problems this year was that the boxes were TOO hard to manipulate and that resulted in lots of time involved in getting a stack as opposed to half a second to knock it down... if you want to use an object that's difficult to manipulate, I'm just afraid that people will do just the OPPOSITE of what you want them to do, like in this game. Although this seems like fun, I think the game you describe would EMPHASIZE the brute-force aspect. This year, I think the game was designed so that teams would go for the stacking aspect - just the opposite happened - teams went for the easiest push-shove designs. Personally, I think in a Capture-the-flag type game, the winning bots would be the ones that are the most physically powerful, or atleast that's how I'd design a bot.