Quote:
Originally Posted by thatprogrammer
You set your wheel velocity to 640 in your shooter code. I can't figure out what unit of measure this 640 is calculated in; RPM would be too slow while RPS would be too fast. What unit do you use, and is it related to your model based calculation of everything? (Do you have any tips for starting to learn how to run everything using models?)
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Radians per second, I would assume. Everything in standard units

. Using radians makes the derivation of the models simpler, especially when the rotation eventually gets transformed into linear motion, and it is nice to be consistent across the board.