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Unread 28-06-2016, 14:34
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FRC #0900 (The Zebracorns)
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Re: Methods for deploying/(cross-)compiling vision code for NVidia Jetson

Quote:
Originally Posted by Wasabi Fan View Post
Oh, I get it; I completely forgot about the fact that one could develop directly on the Jetson with an external monitor and keyboard. After doing that for my initial tests, I got caught up in other tooling and moved to remote development; maybe what I need to so is work with editors on-board. I'm not sure how I might be able to compile CUDA code, but hopefully OpenCV will have what's needed anyway. Primarily, I've turned to custom algorithms when I want to do things like custom adaptive thresholding or other functions that OpenCV doesn't implement, where doing it using existing CPU functions would be pretty computationally expensive and wasteful. Writing custom kernels makes maintenance difficult, so I try to avoid them whenever I can.
Yep, keyboard/mouse and monitor. It's saved us from having to buy real developer systems. We can put that money into other things instead.

Quote:
Originally Posted by Wasabi Fan View Post
Separately, I think your team's vision code was one of the codebases I was looking at yesterday to figure out how others did it; I have to say, I was really impressed with some of the results that you had posted! After reading through that, I'm thinking that I am probably over-complicating a fair amount of my vision code.
Thanks! We try though sometimes we get a bit ambitious. If you have specific questions then I can try to direct you to the right people to answer them. We have a decent team of programmers working around the clock on how to develop new and cool stuff... though mostly they are playing video games I think.
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