Quote:
Originally Posted by PAR_WIG1350
For example, If robots were to report when they lacked/desired more game pieces, a game-piece-harvesting robot could hold onto its collected game pieces while periodically polling how interested its alliance partners were in receiving them. The other alliance partners would independently write their own code for when to activate this signal based on their own strategies. While other game-piece-harvesters would likely never signal a need for game pieces, an exceptionally rapid scorer might always indicate a need for more. Other teams might tie this signal to a sensor in the robot or control it manually from the driver's station. Regardless of what the method of controlling the signal is, the response of the harvester would be the same. Perhaps the harvesting robot has an automatic turret that auto-aims towards the scoring side of the field, and launches game pieces towards the scoring robots without human interference, allowing the harvester's driver to continue to concentrate on harvesting.
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I'm personally partial towards the coaches shouting at each other "Pass me the ball" method.