Quote:
Originally Posted by Drakxii
For more complex games, like stronghold, project the relevant game data on the driver station window. That way the drivers/coach don't need to rely on the audience screen, which may or may not be blocked by field elements.
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FYI, FIRST did try something similar to this in 2014 Aerial Assist. They used a spare ref panel screen to display zones credited for possession.
From here:
Quote:
Each ALLIANCE STATION has one (1) flat panel display centrally mounted above the middle PLAYER STATION. The
display shows the ALLIANCE each ZONE where the ALLIANCES’ ROBOTS have been granted credit for
POSSESSION. Further, the panel highlights the unique ROBOT-ZONE pairs that are recognized as ASSISTS.
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Not quite the game data in each DS window, but at least they tried
I don't think it was used very much.