Thread: 2004 Game
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Unread 14-04-2003, 15:23
DougHogg DougHogg is offline
Robot-A-Holic
FRC #0980 (The ThunderBots)
Team Role: Coach
 
Join Date: Jan 2002
Rookie Year: 2002
Location: S. California
Posts: 324
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Next year...

I would like to see the qualifying points be the difference in scores between the winner and the loser. If you win 50 to 40, you get 10 points. If you win 20 to 10, you get 10 points.

The idea would be to encourage defense as well as offence, and do a way with any reason for opponents to make agreements.

True, that would give the loser a negative score but if that was a problem, each team could start out with 10000.

In the elimination rounds, I would definitely prefer going back to best 2 out of 3, although the above scoring system would help to make the second match more interesting.

True, experienced teams would then be obliged to get massive scores and new teams would have a rough time. However I prefer seeing the true relative strengths of the opponents as opposed to giving points to the other team. We can help equalize things for newer teams by giving them some better drive system components with different gearing choices, etc. This year's drill motor mounts and gear boxes were a step in that direction.

Hopefully FIRST will come up with a game with 3 or 4 of viable ways of getting points, so that the winning strategy isn't obvious. For example, I think this year's game would have been improved if it was harder to knock down the stacks created by robots. Maybe there could have been alcoves that robots could put their stacks in, but not human players.
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FIRST Team 980, The ThunderBots
2002: S. California Rookie All Stars
2004: S. California: Regional Champion,
Championship Event: Galileo 2nd seed,
IRI: Competition Winner, Cal Games: Competition Winner
2005: Arizona: 1st seed
Silicon Valley: Regional Champion (Thanks Teams 254 and 22)
S. California: Regional Runners Up (Thanks Teams 22 and 968)
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