Well, I have a few thoughts...
If the game was 3 vs 3...and I'd like to play a 3v3 game

, then it's time for First to enlarge the field. I think one issue this year was that the field turned out to be smaller than expected w/ the ramp in place (I know the field is about the same size as last year).
If we were going to do 3v3, then that would result in an IFI control system update, because more operating channels would be needed.
I do like the idea of disabling bots for a short amount of time during the game, but it probably would have to be limited to a certain amount of times for each alliance, and have a delay between when you could use them, so the game wasn't just bots sitting there the whole time.
I doubt the bins are here to stay guys, sorry.
The main reason they were used was for their stacking capability, and I highly doubt next year's game will involve stacking again, after seeing what happened this year.
I also think it might be a cool idea for first to scrap the QP score method, and just make your total score the QP. This would intensify the game play, and would make it easier for teams who are playing to know who's going to win, and about how many QP's they'll get. It's just too tricky to balance out a good score that easily during a match.
I think that if the game was fast-paced, where the score could easily shift from one alliance to the next, and the total score was your QP's (for both alliances) then the game would always be very interesting to watch, and play.