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Unread 22-07-2016, 09:44
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Re: Value & Credibility of 4th robots on an Alliance

Quote:
Originally Posted by Cothron Theiss View Post
As EricH mentioned, I would word it as the alliance that plays all 4 teams would get the bonus, not just the team that plays the 4th team. Otherwise, you might see the second and third rounds of Alliance Selections turn into an absolute mess.
Either way, I'm not a huge fan of just an objective point bonus for playing all 4 robots, but depending on the game, it might work. I think an ideal solution would be for games to be strategically diverse enough and all teams capable enough that it becomes strategically worthwhile to play different teams. Or (I'm scaring myself as I type this) even a scoring system that changes from match to match. For example, there could be two *equally* difficult end games for teams to choose between at the end of the match. One end game would be worth, say, 5 points and the other worth 10. These point values would swap from match to match somehow, making it more advantageous for alliances to select 3rd and 4th robots that can perform different functions and swap between them.

But then again, this comes with the drawbacks of being hard to implement, hard to design for the GDC, lots of rules, lots of work. But hey, maybe things will move in that direction.
Right now, the best robots can perform pretty much every task the GDC comes up with. I think the best way to encourage making strategic picks and changing out robots is to create a game where the best robots actually can't do everything.

For this to happen, the GDC needs to create a game with conflicting tasks, like something that requires a large robot and something that requires a small robot or something like lifting your partners, so you have lifters and liftees. I know that they've done this second one before and I'm curious as to how many robots could do both). Even these examples are not great and I can already see a team like 148 taking on and off half of their robot between matches. Even if some teams are able to out-engineer the GDC, if the frequency of robots that can do everything is more like the number of robots at Champs who had a 2-ball auto this year, compared to the number who could go over 4/5 defenses, shoot a decent number of high goals, and climb, I think we will see a lot more strategy in eliminations.
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